8º edicion- Documentos ETC 2015(NO VIGENTE)

Archivo de la temporada 2014-2015 , en 8th edicion

8º edicion- Documentos ETC 2015(NO VIGENTE)

Notapor Superorko » Mié Nov 04, 2015 9:36 am

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Re: 8º edicion- Documentos ETC 2015(NO VIGENTE)

Notapor Superorko » Mié Nov 04, 2015 9:38 am

Reglas, escenarios y puntos:

https://dl.dropboxusercontent.com/u/106941867/AR2015-HouseRules-Draft3.pdf

Rules changes

General Rules
Up to 2 Characters in a unit can get a 2+ "Look Out, Sir!" against Dwellers Below, FinalTransmutation and Dreaded 13th. Normal requirements for Look Out, Sir! apply.

BSBs can take all the equipment their unit type has access to as if they weren't BSBs.

Units fleeing at the end of the game and / or at 25% or less of the number of starting models yield 50% of their VPs.

Line of Sight
Simple Line of Site will be used instead of True Line of Sight as defined below:

Terrain pieces are divided into ones that:
Block
-LoS: Hills, Buildings and impassable terrain.
-Don't block LoS: all other terrain.

Unit is considered to be in hard cover when:
-Majority of unit's footprint is obscured from shooter's Line of Sight by one or more Interfering Unit(s) or LOS blocking terrain(s), as described on page 41 BRB
Unit is garrisoning a Building, as described on page 127 BRB.
-Majority of unit's front rank is defending an obstacle, as described on page 122 BRB and ETC FAQ 8.4. If the unit is being shot from the flank or the rear, treat the corresponding file or the last rank, respectively, as the front rank
-Majority of unit's footprint is in Ruins.

Unit is considered to be in soft cover when:
-Majority of unit's footprint is in or behind woods, as described on page 119 BRB

Models shooting from hills or buildings don't get the hard cover penalty for shooting through interfering units, unless interfering the unit is also on hill.

Units with majority of its models on hill do not receive hard cover for being shot at through interfering units, unless that part of the units which interferes is also on hill. Units on a hill do not receive hard cover for being partially obscured from the shooter's LoS by the same hill they are on.

Large Targets can't claim cover for obstacles, ruins and interfering units, unless interfering unit is also a Large Target. Large Targets which shoot don't suffer any penalties for interfering units, unless interfering unit is also a Large Target.

Magic Restrictions
A maximum of 12 power dice may be used in each magic phase.

A maximum of 2 dice may be added to the power pool

A maximum of 2 dice may be added to the power pool

A 5 Dice Casting Cap will be in effect for all spells

Lore of Death spells will have a 4 dice casting cap in effect

The Lore of Shadow spell Mindrazor will have a 4 dice casting cap in effect

The Lore of Hashut spell Ash Storm will have a 4 dice casting cap in effect

Lore of Undeath will be available to all wizards as follows :
● 4 dice casting cap
● No ethereal units may be raised
● Raised units give up victory points

The Players wishing to use Lore of Undeath must provide to their opponents a list pregame of the units, sizes of units and optional upgrades (such as command) that they have the models for that they could raise during the game.

The following units may generate spells from the Lore of Undeath instead of their normal Lore(s)
● Pink Horrors
● High Elf Dragon Mages

The following units may not generate spells from the Lore of Undeath instead of their preselected spells
● Warlocks
● Sisters of Thorn
Scenarios

The following four scenarios will be used with the 200
scoring system as described below:
1:Battle line (normal game)
150 points per BP

2: Meeting engagement (no reserve rolls, all units deploy on the board as normal)
Player who deploys second picks the corner.
150 points per BP

3: Blood and glory
The usual 200 victory point based scoring system is capped at a maximum of 17 TP’s.
In addition to this the first player to break their opponents fortitude receives an additional 1 TP.

In addition to this if this player remains unbroken at the end of the game this player receives
an additional 2 TP’s.

Note that is at anytime during the game all remaining fortitude is in a single unit, the army is considered to be broken. Note also that once broken an army cannot then become unbroken e.g. by raising new units with fortitude using the Lore of Undeath
200 points per BP

4: King of the hill
The usual 200 victory point based scoring system is capped at a maximum of 17 TP’s.
In addition to this the player that holds the center point at the end of the game receives a further 3 TP’s. To hold the center point a unit must contain fortitude (excluding the general and the BSB).
[200 points per BP

The scenario to be played in a team environment is determined by a combination of round and pairing number consult the table below to determine the scenario that will be used.

Round 1 or 5
Pairing 1 Battleline
Pairing 2 Battleline
Pairing 3 Meetingengagement
Pairing 4 Meetingengagement
Pairing 5 Bloodand glory
Pairing 6 Blood and glory
Pairing 7 King of the hill
Pairing 8 King of the hill

Round 2 or 6
Pairing 1 Meeting engagement
Pairing 2 Meeting engagement
Pairing 3 Blood and glory
Pairing 4 Blood and glory
Pairing 5 King of the hill
Pairing 6 King of the hill
Pairing 7 Battle line
Pairing 8 Battle line

Round 3 or 7
Pairing 1 Blood and glory
Pairing 2 Blood and glory
Pairing 3 King of the hill
Pairing 4 King of the hill
Pairing 5 Battle Line
Pairing 6 Battle Line
Pairing 7 Meeting Engagement
Pairing 8 Meeting Engagement

Round 4 or 8
Pairing 1 King of the hill
Pairing 2 King of the hill
Pairing 3 BattleLine
Pairing 4 BattleLine
Pairing 5 Meeting Engagement
Pairing 6 Meeting Engagement
Pairing 7 Blood and glory
Pairing 8 Blood and glory

The scenario to be played in a singles environment is determined as follows, roll a D6 and
consult the chart below:
1-2: Player A chooses the scenario to be played
3-4: Player B chooses the scenario to be played
5-6:The Battle Line scenario will be played


[b]Draft 3.0[/b]
https://dl.dropboxusercontent.com/u/106941867/AR2015-Draft3.pdf
Siempre un Pato poderoso.

Imperio con equipo campeón del TOE Bilbao 2016 en Anonymous
Orcos y goblins con equipo campeón del TOE Las aguilas 2016 en Anonymous

Mercenario Imperial con México en Salamanca17. Ándale no mames!
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Superorko
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Mensajes: 623
Registrado: Dom Sep 29, 2013 5:13 pm
Ubicación: La charca del parque


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